Brawl - Captain Falcon - Subaction - SpecialNTurn

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Stats

IASA: None
Direction Reverse Frames: 21
Hitboxes active: 53-57
Hitbox set 0 hits: 53
Subaction Index: 0x1cf

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:53-57

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 28 30 93 361 Flame Kick 14 13
0 1 26 30 93 361 Flame Kick 13 13
0 2 24 30 93 361 Flame Kick 12 12

Scripts

Main

  1. AsyncWait(20.0)
  2. ReverseDirection
  3. AsyncWait(52.0)
  4. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 0, set_id: 0, damage: Constant(28.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 43, hitbox_id: 1, set_id: 0, damage: Constant(26.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 3.5, x_offset: 2.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 44, hitbox_id: 2, set_id: 0, damage: Constant(24.0), trajectory: 361, wdsk: 0, kbg: 93, shield_damage: 0, bkb: 30, size: 3.5, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: false, direct: true, unk6: 0 })
  7. SyncWait(5.0)
  8. DeleteAllHitBoxes

GFX

  1. Goto(SpecialN GFX 0xb170)

SFX

  1. AsyncWait(21.0)
  2. SoundEffect1(3487)
  3. SoundEffect1(113)
  4. SyncWait(12.0)
  5. SoundEffect1(3581)
  6. SyncWait(4.0)
  7. SoundEffect1(3487)
  8. SyncWait(15.0)
  9. SoundEffectStop(3496)
  10. SoundEffect1(1315)
  11. SoundEffect1(3582)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(1.0)
  3. Rumble { unk1: 13, unk2: 0 }
  4. AsyncWait(52.0)
  5. ScreenShake { magnitude: 1 }
  6. Rumble { unk1: 14, unk2: 0 }